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Includes 66 Steam Achievements
Title: Robot Roller-Derby Disco Dodgeball
Genre: , ,
Developer:
Publisher:
Release Date: 19 Feb, 2015
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Buy Disco Dodgeball Four Pack
Includes four copies of the game - Send the extra copies to your friends.
Downloadable Content For This Game
Recent updates
23 November
Finally got a chance to add some often-requested features in this one.
Most importantly, you can now select from the servers US West (San Diego) Canada East (Montreal) and South America (Sao Paulo). This will give a much better online experience for players closer to those regions.
You can also now create a 'Playlist' of game modes (or levels). Holding down Left Control will allow you to select multiple items on the match settings menu, and your mates will shuffle between these options.
So if you want to create a room that only cycles between Hoops and Elimination, or whatever number of classic, expert, or custom modes, you can do that!
This also works for powerup pickups. Previously, you could only turn them On or Off. But now you can select which individual powerup pickups you want available in your matches.
Other improvements:
Fixed flickering back wall in Aquarium
Fixed jetpack remaining on if you switched powerups while using the jetpack boost
Added ‘5’ score limit option to Hoops
Super ball spawn on Octagon moved to middle level
Elim hoops - also move hoops closer to forts on Fort to prevent quick wins
Attrition, Headhunter, and Elim hoops back in Expert modes
Adjusted some textures in Fort
Fixed checkpoint formatting in Time Trials
P.S. Make sure to hit 'Follow' on the
to receive notifications of future announcements!
7.4 was just made available to all players. It has a ton of new content, improvements, and fixes.
New Levels
This is Fort. It's a throwback to the classic Mario Kart 64 multiplayer level Block Fort, remade and optimized for Disco Dodgeball. The one big difference is there's a route onto the forts from near the middle, and of course the addition of glowy LED lights. It adds a lot of verticality to the combat and confers a great advantage to those able to maintain the high ground. It's particularly good for objective-based modes like Capture The Cube.
This is Aquarium, and is a level created by the player
(thanks!!). It involves a single walkway connecting the two spawns, some curved ramps leading to a lower fish observation area and some higher side walkways as well.
It's very open and rewards those with good long range timing & accuracy.
Elimination Hoops
A hybrid of two classic modes. To win a round, either score a single hoop or eliminate the entire enemy team. The first team or FFA player to the target number of round victories will win the match. It's an intense mode that requires the right balance of caution and aggressiveness, and players will need to use their intuition to know when is the right time to go for the goal.
Bonus Ball
This is Deathmatch with a Super Ball twist. Most KOs count for one point, but KOs with the golden ball are worth 5. Additionally, players can toss the Super Ball through the hoop for a bonus 5 points.
Score Hunter
Similar to Headhunter, this is an Elimination variant where the winner is determined by reaching a particular Score. Rounds will continue until the score target is reached. It forces players to abandon their cautious Elimination strategy and go all-out. But of course, acting too bold can easily get you eliminated as well.
New Features
You can now choose the team setting 'Random', which will shuffle between 2 Team and FFA modes.
You can now choose the mode setting 'Random + Expert', which will select a random mode including the more complex Expert modes. A good way to add some variety to your rooms if you've been playing for a while and are comfortable with advanced rule sets.
New Custom Mode rule options
Allow Time Limit Options (makes default time limit options appear in match settings)
Score Limit Option (displays specified score limit option in match settings)
Round Victory Limit Option (same, with round victories)
Time Limit Option (same, with time limits)
DefaultRoundVictoryLimit2P...12P (specifies default round victory limit based on number of players if mode is rotated to via Random mode settings)
UseCumulativeScore (makes match victory dependent on sum of round scores, useful when making elimination hybrid modes like Headhunter
Adjustments / Improvements / Fixes
Attrition and Headhunter are now part of the Classic modes, so they'll pop up during default random mode rotation
Grand Prix removed from Classic modes, is now part of Expert modes
Headhunter is now FFA only
Nerfed homing ball strength
Homing on friendly target is much stronger
Increased aim proximity requirement for selecting friendy player as homing target
Pooled some 3D score text objects and Kill Log items to prevent frame hiccups
Added new cylinder mesh to Capture Point to increase visibility (especially when particles are turned off in video settings)
Removed lock-on that prevents homing target from changing after reaching certain charge threshold
Checkpoints new cylinder mesh, and do a better job of fading in and out
Removed extraneous ‘First to 1’ header text in Hunter v Hunted and Hoop Defense modes
Fixed random Elimination FFA matches not using the correct round victory limit (3)
Fixed Kart Race summing all participants’ scores instead of using leader score
Match Settings will load default score limit when changing game mode even if that new mode has a score limit option that matches the currently loaded limit (prevening things like inadvertently setting a Hoops match to 100 if switching from a Super Ball match with limit 100)
Fixed switching teams making you ineligible to vote on match settings
Bots can prioritize the Super Ball if a KO with it is worth more points
Fixed admin Kick function kicking all players in room
Team / FFA rule is incorporated into main score subtitle (e.g. “Team Deathmatch”)
Headhunter has match score limit (via useCumulativeScore), not a set number of rounds
Added hard limit of 18 for maxTeamPlayers custom rule
Announcer Says ‘round won’ when you complete an arcade level
Fixed bot lighting in Chasm
Fixed jetpack particles on Bots not synching to clients
Fixed error in sometimes initializing perk progress items before stats were downloaded, resulting in extraneous progress notifications
Fixed VO clips sometimes overlapping
Better prioritization of VO clips - multiKill & rare trick shots & rampage & on Fire & extinguish & 4+ streak & random taunt & common trick shots & 2+ streak
Easy Bots speed restriction is now overridden by Behavior Zones, allowing them to jump across gaps
Fixed inventory display counts not updating when returning to inventory after crafting
Fixed hyphens being disallowed in player names
Special thanks to all the players who've been participating in the forums and provided the feedback necessary to catch & fix all these issues.
Enjoy the new modes & maps! As always, feedback is welcome on the forums.
“It's a great idea well executed...so many satisfying moments...you should probably think about buying it if you're into arena shooters - frankly, it's a damn good one.”
“Disco Dodgeball feels like an utter revelation, a lightning bolt aimed to shock FPS developers from their creative slumber”
9/10 –
“It's as amazing as you would expect.”
Steam Workshop
Submit items to the game and earn sales revenue!
About This Game
Disco Dodgeball is a physics-based sports FPS where you race unicycle robots around a dance club and nail each other with bouncy projectiles. Dodge, deflect and catch enemy fire as you perform ridiculous aerial stunt shots. Play a wide variety of classic, expert, and custom game modes online, in split-screen local multiplayer, or solo with bots.
21 different multiplayer modes & solo/co-op challenges to test your skills and teamwork - like Hoops, Grand Prix racing, and of course classic Elimination.
Deep game mode customization with in-game rule editor allows you to mutate & remix gameplay with near-limitless possibilities
Offline singleplayer challenges, bot matches, and randomized Arcade mode where you battle waves of bots & bosses using clever combinations of superpowered perks
Online multiplayer servers provided at no extra cost. Easily create your own public or unlisted online rooms without any server knowledge required.
No online queues - jump into a match and start playing within seconds of game launch
Split-screen Local Multiplayer PvP and co-op challenges with up to 4 players
Cosmetic hats, robot bodies, heads, wheels, decals, sunglasses, moustaches, and ball FX that can be crafted or earned from random in-game drops
Powerups like Jetpacks, Huge Dodgeballs, Laser Balls, and Boomerang Balls. Pick them up randomly or enable as permanent arena modifiers.
Co-op challenges that let you team up with friends, equip scenario-specific powerups, destroy bots and aim for leaderboard high scores.
Random loot drops that you can craft into rare cosmetic items, trade with other players, or sell on the Steam Marketplace.
LAN support
Steam Workshop support to submit your own cosmetic items for inclusion in the game
Capture and share your best shots as replay GIFs
An amazing electronic music soundtrack and playback of audio files from your own computer. Arena lights pulse dynamically to the beat of the music.
A monster truck announcer
AlienFX-equipped computers glow and pulse to match the arena lights
Persistent stats and achievements
Still being regularly updated with new content and features based on community suggestions!
PHOTOSENSITIVITY WARNING: This game contains lots of flashing lights. You can enable photosensitive mode in options / video. This will disable lasers, bright explosions and other lights that pulse to the beat of the music.
System Requirements
SteamOS + Linux
Minimum:
OS: Windows XP (Vista not supported)
Memory: 2 GB RAM
Graphics: Video card supporting shader model 3.0
Storage: 400 MB available space
Recommended:
OS: Win 7, Win 8
Memory: 4 GB RAM
Graphics: Video card supporting shader model 3.0
Network: Broadband Internet connection
Storage: 400 MB available space
Minimum:
OS: 10.6.8 Snow Leopard
Memory: 2 GB RAM
Storage: 400 MB available space
Recommended:
OS: 10.9 Mavericks
Memory: 4 GB RAM
Network: Broadband Internet connection
Storage: 400 MB available space
Minimum:
OS: 64-bit or 32-bit Ubuntu Linux
Memory: 2 GB RAM
Storage: 400 MB available space
Recommended:
OS: 64-bit or 32-bit Ubuntu Linux
Memory: 4 GB RAM
Network: Broadband Internet connection
Storage: 400 MB available space
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(2,228 reviews)
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View mobile website当前位置:&&&十七张最耐玩多人联机对战地图
17. Power Zone | 《超级》& Super Bomberman
还记得10多年前红白机上的那个圆圆脑袋,瘦瘦身材,一步一个炸弹的可爱造型么?Power Zone的四个玩家分布在四个角落,简单的不能再简单的地图,比赛往往在几秒钟内决出胜负,程度绝对不亚于。
16. Rust | 《》& Modern Warfare 2
Rust这张地图你必须记住每个可以藏身的角落,必须了解各种武器的细微差别,必须具备闪电般的快速反应和耐心的蹲守。 Rust这地图没有在常见的团队作战出现,因为这地图较小,更适合单机多人对战。你通常会发现至少有五名玩家疯狂的冲在你面前,盲目的混战,在这里完全不用担心杀敌的快感。
15. Paris | 《旋转钢铁2》& Twisted Metal 2
玩家在单人模式中可以有八个战场供选择,多人模式里则有10个死亡竞赛的战场供最多四个玩家选择;玩家在游戏中会遇到14种不同的敌对车辆以及来自敌人的各种攻击。Incognito希望在游戏中包括真正的死亡模式、考验玩家耐力的模式和让玩家携手合作的模式;他们还在《旋转钢铁2》中设计了不断变化的天气环境、行人、其他运动着的车辆以及很多种和游戏互动的场景。玩家在游戏中的车辆如果遇到斜坡而产生暂时飞腾的话,那么你在车辆着地时将会感受到非常真实的震撼,这比起前作来有了很大的改善。 虽然游戏年代久远,Paris地图还是留给了玩家不少美好回忆。
14. Technology Plant | PlanetSide
《PlanetSide》是在线娱乐公司的大型多人第一人称游戏,2003年E3上展出。该游戏的背景设在SCI-FI未来世界中,Terran帝国。全世界莉分成10个大的领土。而每三个小组织拥有一种武器,装甲等交通工具以区分。 成千上万的玩家可以在联机世界中尽情地厮杀一番!这是多么痛快的事!没有什么角色扮演,只是无尽的射击和占领!
在《PlanetSide》,玩家可以选择加入三个势力之一,并跟王国内的其它成员一起征服其它国家。游戏有一点是跟同类的联机游戏不同,就是玩家在游戏中的表现是会&真正地&影响游戏的。如果玩家的王国被占领,那么地形和疆界都会改变,领土也会减少。平常时候,玩家会负责执行不同的任务,可以选择单枪匹马行事,或是与其它玩家组队进行。除了上头派下来的工作外,玩家还可扩展自我的势力;例如抢攻敌军领土,或是防御己方领土等。另外也可以跟别的玩家进行团队攻击。
13. The Parish | 《》& Left 4 Dead 2
前两关不少玩家打专家都打得都无聊了吧,之后的The Parish(教区)这张地图绝对不会让玩家们失望,无论你参加哪一方都将考验你和团队的默契配合。
坚持合作是通过危机四伏大桥的关键,以便到达救援直升机。但是桥上一如既往的,通过燃烧的飞机残骸混乱路,们会像潮水般的一拥而上。
12. The Longest Yard | 《3》Quake III Arena
这张地图曾经出现在第一个多人游戏测试版中,所以有些人对它已经很熟悉了。这幅地图以外作为背景,由许多呈网状分布的弹跳发射台连接在一起,其中会出现各种各样的垂直视角。在这片开阔的地图中,首选武器就是火箭筒,不过机关枪也能派上一定的用场,如同射击技术高超的游戏者使用轨道炮,也能造成巨大的破坏那样。 最低的一层中有五个呈五角星分布的弹跳发射台,许多战斗就在这里展开。火箭筒是这片地区内最厉害的武器,特别是在那些在跃在半空的游戏者的手中,更是能发挥出惊人的威力,他可以朝下面战场中的其它游戏者扫射。 在这一关中,只要控制住了四倍杀伤力能量补充器,就等于控制了这场游戏。一般你可以通过两个弹跳发射台到达四倍杀伤力能量补充器所在的地区,其中一个弹跳发射台就位于就在最低下一层,另一个弹跳发射台悬浮上方的太空中。当你从第一个发射台跳到第二个发射台上时,眼睛要一定盯着第二个发射台,因为很容易就会被撞下发射台,掉入外太空中。狡猾的游戏者一般在听到四倍杀伤力能量补充器被人取走的声音时,就会朝红色盔甲所在的平台上发射火箭,因为那是去取四倍杀伤力能量补充器必经之地,那儿有一个传送器。因为你随时都可以跃离四倍杀伤力能量补充器所在的平台,所以在你进入传送器之前,稍稍休息几秒钟,受伤的可能性会小一些。 超级健康药包就悬挂在四倍杀伤力能量补充器所在平台下方的空间中。你可以通过很多种方法来得到它,一般可以通过五个弹跳发射台中最高的那个弹跳发射台来取它,这个发射台就位于超级健康药包的下方。 混战游戏是一种典型的消耗战,因为地图上众多数量的弹跳发射跳增加了连续击伤敌人的难度,待在地图中,不要让你的分数损失得太快。当你前往火箭筒所在平台处时,一路上不要沿着边缘地区前进,当你去取地板上的50点的健康药剂时,更是要小心。不断的变换位置,不要静静的站在一个地方,那样很容易成为站在轨道炮再生点上、利用游戏缩放功能的的目标。 11. Sandtrap | 《光环3》& Halo 3 在多人连线对战模式部分,《光环3》&沙漠陷阱(Sandtrap)&等可供16人参与的大型连线对图。
10. Gridlock | 《》& Gears of War
《战争机器》(Gears of War)中的这张经典的Gridlock地图,一直保留到第二部当中。
像Gridlock这类的地图,在双方碰面之前,都有一段路要跑,有着很远的可视距离,可以让善于观察的玩家,在初始推进之后可以看到敌人的进攻方向,虽然从远距离上并不能干掉对方,但产生了一种很棒的战场气氛,每个人都在枪林弹雨中猫腰前行。 9. Wake Island | 《战地》系列&Battlefield series 随着时间的飞逝,&DICE已经把《战地》系列的游戏做了7年,有趣的是三代作品中都有威克岛。
8. Battle Course 4 | 《跑跑车》&Super Mario Kart
联机对战第一次出现在SNES上,四张地图打了一次又一次,真正的卡丁车始祖,虽然如今看起来设计是如此的幼稚。
7. Crash | 《》& Call of Duty 4: Modern Warfare
并不是所有的《使命召唤》Fans都会喜欢这张地图,所谓的萝卜青菜各有所爱,很难断定哪张是最好,所以我们选择了一张(Crash)最平衡的地图之一。 该地图还有各种巧妙的跳跃地点,能够偷袭狙击手,翻过阳台袭击敌人,在街角的冰箱上监控巷子等等
6. Gold Rush | 《军团要塞2》&Team Fortress 2
Gold Rush 是一个全新的关卡,带来称作 Payload 的新游戏模式。整个关卡分成三个区域,每个区域拥有数个占领据点。队伍与 Dustbowl 类似,分成进攻方(蓝 Blu)和防守方(红 Red)。蓝队的目标是将炸弹推车推过整个关卡,直到下一个占领据点,最后摧毁红队全部三个主要基地。蓝队透过站在炸弹推车附近来推车,愈多人靠近推车则推车移动愈快。 如果超过 30 秒没有任何人把推车向前推,炸弹推车将会退后,直到有人再次将其往前推动。
Gold Rush 是一张注重步调的地图,让玩家能够感觉到自己是属于整场战役中,团队里的一部份。 每个队伍里的成员应该专注在整体目标,不论是阻止推车前进或是推车向前进攻,同时处理区域附近的威胁。 在炸弹推车移动穿过地图时,两队都需要根据对手的迎击方式来调整他们的战术。 Gold Rush 设计成能够让《军团要塞 2》中全部九种职业发挥他们的能力,这表示每个人都能够找到他们的所属区域并且让他们喜爱的职业发挥功用。
这应该会同时唤起那些老《军团要塞》迷们,在 Dustbowl 中的那些布局和团队目标,以及 Hunted,一个中心目标迫使战场动态化以穿过整张地图的那些感觉印象。 5. Facility | 《007黄金眼》&GoldenEye
《007黄金眼》是一个由RARE出品的3D立体射击游戏,由於采用玩者的视点角度再加上游戏完全使用多边形制作(包括人物和舞台),《007黄金眼》极具逼真与临场感。 《007黄金眼》提供多种玩法让二至四人对战,如果你有想像力的话,可以自行订下规例,与你的朋友们打打"野战"吧!
2010年据说会有版
4. Tokay&s Tower | 《》Quake II Tokay&s Tower这是一个《雷神之锤II》补丁之后推出的版本,是一张死亡地图的经典杰作。具有里程碑意义的死亡图仍然在今天的流行,并已重制了几乎每个modable游戏。
3. Twisted Meadows | 《3》&WarCraft III
2. Blood Gulch | 《光环》& Halo
Blood Gulch(峡谷) 28 位活着的斯巴达战士中的 25 位,包括斯巴达 117 被召回致远星,听取有关星盟威胁的简报并接受新命令:登上一艘受损的星盟船舰,使用&任务专家&入侵星盟计算机系统,找到星盟的母星。任务完成后,将有一支秘密潜入小队前往星盟母星,俘虏星盟领袖,迫使星盟休战。虽然 UNSC 近期也取得了些胜利,但人类部队仍然遭到星盟系统性的屠杀,也许这个任务是人类下去的唯一希望。
1. Dust | 《CS》&Counter-Strike
Dust这张图已成为了《反恐精英》的标准(虽然国图Dust2已超越),但曾经在这里浴血奋战的千万玩家来说是无法磨灭的。
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MARIOKART7马里奥赛车7&3DS版本通关,将马里奥世界融入赛车的老少皆宜的好游戏,附241张照片
最近通关了任天堂3DS主机上的马里奥赛车7代,谈谈几点感想
1本作的画面在3DS主机上非常出色,画面颜色鲜艳无比,森林湖泊的颜色非常明快,而几条色彩斑斓的彩虹赛道,那透明的七彩虹在变着色彩,极度养眼。开启裸眼3D后可视角度很理想,可以说任天堂对自己的手掌机的机能还是有比其他公司更为充分的利用的。
2作为赛车游戏,本作的画面帧数很流畅的维持在每秒钟60帧,因此视觉上非常舒服。而在手感上,则很容易上手,可以说是老少咸宜的游戏。但是不得不抱怨的是毕竟是手掌机,对于我这样手掌比较大的人而言,一直按着加速键,到了后面手指很酸,这个体验上面至少要扣1分,手掌机先天按键设计的不足,使得本作不宜长时间游玩。
本作有着8大关,每大关又分为4个小关,镜像赛道不算的话,就是32个赛道,这32个赛道,来自马里奥世界的各个关卡。比如海底世界,云朵世界,地下城堡等等,在这些关卡中遇到的敌人,比如食人花等,会在赛道中成为障碍物与敌人,这是很有趣的设定,这也是任天堂的一笔宝贵的财富,可以说马里奥是一块金字招牌,只要出,就会大卖。
难度的设计非常合理,因为你吃道具得到的随机出现的道具,是根据你当时所处的排位决定的,如果你暂时在第一名,那么你得到的道具是无关紧要的绿色乌龟壳等等,如果你名次越靠后,那么得到的会是越强力阻挠对手的道具,比如你所处最后一名,得到的道具往往会是给所有对手变小的雷电魔法,这样一来,你就能快速缩小与前面对手的差距,这个设定很好,因为他告诉你,落后时不要放弃,一发逆转是可能的。领先时也不可大意,随时会被拖下水。这样使得多人玩时,充满竞争的感觉,减小第一名与最后一名之间的差距。
任天堂的游戏有一个特点,上手容易,但深入研究,也会有极大的乐趣。比如本作,你需要熟练掌握的技巧有,在发车时,倒数2的时候按下油门,就能火箭启动,每条赛道有各种捷径,而有的捷径,需要配合加速才能实现走捷径,转弯时,根据按下R键发动甩尾时间的持续,有蓝色,红色两段加速,在遇到腾飞的斜坡时,在离开斜坡的一瞬间按下跳跃键,落地会发动喷气加速。种种技巧,掌握并灵活运用它们,会发现游戏不会让你的手闲下来,玩到手心出汗也是常有的事,充满了刺激感。飞行滑翔翼的加入,不论是手感,还是在空中翱翔的自由感,俯冲时的刺激度,都让本作变得充满观赏价值。
本作中,金币的作用不容忽视,收集金币,可以解开各种赛车的零件,零件分为三种,赛车框架,轮子,与滑翔翼,装备不同的零件,可以让赛车在能力上进行调整,组件合适自己的赛车,也是本作的乐趣之一。
总而言之,本作是无论男女老少,拿起来就能玩得津津有味,而且拿得起放的下的优秀作品,值得一玩。
下面是我边玩边拍的一段视频与76张照片,供参考
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