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泰拉瑞亚 主机版怪物图文介绍作者:ljqmnb  来源:
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主机版泰拉瑞亚发售有一段时间了,主机平台游戏上有许多新增的怪物。本文对主机版的部分怪物做了整理介绍,供有需要的玩家参考。喜欢玩泰拉瑞亚的玩家们可以下载泰拉瑞亚最新版游戏!
游戏介绍:泰拉瑞亚手游中文版下载,泰拉瑞亚手游是一款非常经典的像素风格沙盒冒险游戏,游戏为PC移植,玩家们将体验到原汁原味的泰拉瑞亚游戏内容,喜欢泰拉瑞亚游戏的玩家们千万不要错过!
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  白蚁  种类:敌人  环境:沙漠  伤害:??  最大生命:??  防御:??  掉落:蚂蚁下颚  The Albino Antlion is an enemy found in Deserts during the day.
They remain stationary with their head sticking out of the sand, and
will shoot sand at players. They can only launch their projectile at an
upwards angle (straight upwards or within ~45 degrees to the left or
right), so approaching from lower ground means you will usually be out
of their line of fire. Albino Antlions will climb up walls if they are
touching the wall.  白蚁会在白天的沙漠里找到。 它们虽然只露出头不会动,但会向玩家发射沙块。 它们只会向上或者左右45°角发射抛射物,所以在地上靠近就不会进入射程。  白蚁如果碰到墙就会爬墙。  神圣恶魔  种类:敌人  环境:地下世界  伤害:??  最大生命:??  防御:??  掉落:银币  Arch Demons are found in The Underworld in the console version
only. In addition to causing physical damage if contacted, they shoot
accelerating purple blades at the player, similar to the Demon Scythe
spell, in volleys of four. These blades are stopped by barriers such as
walls and ash blocks, and have a chance of blinding the player. The
blades cannot be destroyed if they are hit by a weapon, unlike the
fireballs of the Fire Imp which can be destroyed. Arch Demons are immune
to the On Fire! debuff.  神圣恶魔只能在主机板地下世界找到。 像地狱恶魔一样,神圣恶魔发射的一批4个会加速紫色的圆刀会对玩家造成更高的物理伤害并且有几率对造成失明。 这些攻击会被一些障碍物挡住,像墙,石灰土堆,但是不会被玩家的武器打碎,想小恶魔的小火球一样。  神圣恶魔对火焰免疫。  龙袭者  种类:敌人  环境:丛林  AI 种类:植物  伤害:??  最大生命:??  防御:??  掉落:铜币  The Dragon Snatcher is a plant monster that appears in the Jungle.
Its appearance is very similar to the Snatcher and the Underground
Jungle's Man Eater, and its AI is identical. The Dragon Snatcher is
rooted to the ground, but resides in the background, similar to Worms.
It is therefore able to move through walls, and is immune to knockback.
Players should be cautious in the Jungle, as a hidden Dragon Snatcher
can catch them by surprise. Caution should be advised even when the
player seems to be out of the Dragon Snatcher's reach, as they can
extend their stems and thus improve their reach rapidly. Dragon
Snatchers are immune to the Poisoned debuff.  龙袭者是一种出现在丛林的植物怪物。它的样子跟AI都跟丛林食人花和偷袭者一样(好意思说)。  龙袭者的根部固定在地上,但是跟虫子一样生存在背景里(估计意思是可以穿墙0.0)。它不怕击退,还会伸长自己的茎部,所以玩家在丛林里最好要小心它。(盾牌估计别带了,怎么死的都不知道。)  龙袭者对毒免疫。  龙骷髅  种类:敌人  环境:地牢  AI 种类:飞行物  伤害:??  最大生命:50  防御:??  掉落:铜币,金钥匙,骨头  The Dragon Skull is a flying monster found only in Dungeons. It is
similar to the Meteor Head, with high damage, slow speed, and the
ability to travel through walls. It floats slowly towards the player,
usually circling around them for a while, before suddenly lunging
forward to attack. When striking a player, the Dragon Skull has a chance
to apply the Cursed debuff. This renders the player unable to use
items, including weapons, potions, and Grappling Hooks, making it very
difficult to avoid further damage. Dragon Skulls are immune to the
Poisoned and the On Fire! debuffs.  龙骷髅是个在地牢的飞行怪物。 跟陨石球一样, 有着高攻击,低速度和穿墙的能力。 它会慢慢的飞向玩家,在发动攻击前一般会围着玩家转圈。 在攻击玩家时,龙骷髅有几率给玩家造成诅咒的debuff,让玩家不能使用物品包括武器,药水跟爪钩。  龙骷髅对毒跟火焰免疫。(说是免疫,其实是对debuff免疫。不是对攻击)  龙峰  种类:敌人  环境:从林  AI 种类:飞行物  伤害:??  最大生命:??  防御:??  掉落:铜币  Dragon Hornets are powerful flying enemies found only in the
Underground Jungle. They follow the standard Flying AI, floating just
out of reach and then charging the player, while also firing stingers
which have a 1 in 3 chance topoison the player for 10 seconds. These
projectiles can NOT be destroyed with weapons and travel at about the
same speed as the darts from a Dart Trap.  龙峰是一只只会出现在地下从林的强大怪物。 它们跟其他飞行AI一样, 在射程外漂浮直到对玩家发起冲锋,同时发射刺有33.33%率对玩家造成10秒的毒伤害。这些跟毒箭一样速度的刺是不会被武器损坏。  虎鲸  种类:敌人  环境:海洋  AI 种类:游泳物  伤害:20-40  最大生命:400  防御:20  掉落:1金币(有钱),潜水帽  Orcas are console only enemies found in Oceans。  虎鲸只有主机版的海洋里能找到。。  吸血矿工  种类:敌人  环境:地下世界洞穴(原来cavern 在这里)  AI 种类:格斗物  伤害:??  最大生命:??  防御:??  掉落:炸弹,钩子,矿工衣服跟裤子。  Vampire Miners appear in cavern-level biomes and follow the Fighter
AI. They wear (but do not drop) a Mining Helmet, which provides a small
amount of light around them. This light can sometimes reveal sealed
caves, much like bloomingBlinkroot. Vampire miners can break down doors.
Vampire Miners are immune to the Poisoned debuff.  吸血矿工是近战AI只在地下世界出现。 它们穿戴发光的矿工头盔(但是不掉落), 有时候发光的头盔能给玩家指出封闭的洞穴。
这种光源有时候很像 bloomingBlinkroot(真心不知道翻译,我知道这个 一般地下发光的那个植物)。。
吸血矿工会打破门(话说不是只在地下出现么, 地下有门?还是 玩家脑残去地下建房子。)。  吸血矿工对毒免疫。  神圣白龙  种类:敌人  环境:天空  最大生命:8000  防御:  AI 种类:飞行物  掉落:飞魂  Arch Wyverns are large, console-only, Hardmode enemies that spawn
at high altitudes and look similar to Wyverns. They resemble oriental
dragons, are long and green, and follow the Worm AI.  神圣白龙是个长得跟白龙一样(又好意思说),很大,主机版才有的强大怪物, 并且只在高空出现。他们像东方的神龙。  暗影巨锤  种类:敌人  环境:腐蚀的地下世界  AI 种类:飞行物  伤害:??  最大生命:??  防御:??  The Shadow Hammer is a stronger version of the Cursed Hammer. It
has a attack pattern similar to the enchanted sword. Its attack can be
stopped by dealing it any amount of knockback. It only spawns during
Hardmode in the Underground Corruption.  暗影巨锤是加强版的诅咒巨锤。它的攻击线路跟魔法巨剑差不多。 它的攻击可以被击退阻止。 它只在困难模式的腐蚀地下出现。  暗影木乃伊  种类:敌人  环境:腐蚀的沙漠  AI 种类:近战  伤害:??  最大生命:??  防御:??  The Shadow Mummy is a console exclusive hardmode desert enemy. In
appearance, it is a figure wrapped in dark cloth. It appears to follow
the Fighter AI. Shadow Mummies can spawn underground if there are enough
ebonsand blocks. Shadow Mummies are 150% faster than normal
Mummies(like Dark Mummies). Like all mummies Shadow Mummies receive a
200% speed increase when they are reduced to 50% health or lower. Shadow
Mummies inflict Silenced and Darkness. Shadow Mummies do NOT drop Dark
Shards.  暗影木乃伊只有在困难模式的腐蚀沙漠出现。 长相来看,它看上去像被黑布裹着(话说木乃伊不该被裹着么,废话连篇)。 暗影木乃伊在有足够的腐蚀沙子的情况下会出现在地下。  暗影木乃伊比木乃伊快150%(这是快150%还是 快50%呀,不说清楚)。跟其他的木乃伊一样,当它的生命减少到50%时,暗影木乃伊会加速200%。暗影木乃伊会给玩家造成静默跟黑暗的debuff。  暗影木乃伊不会掉落黑暗晶石。  暗影史莱姆  种类:敌人  环境:沙漠腐蚀的  AI 种类:史莱姆  伤害:??  最大生命:??  防御:??  掉落:史莱姆凝胶  The Shadow Slime is a console exclusive Hardmode Slime enemy
appearing in The Corruption. Like the Corrupt Slime it splits into three
Slimelings upon death. Both its original form and the Slimelings can
inflict the Darkness debuff.  暗影史莱姆只在主机版的困难模式的腐蚀之地出现。 跟腐蚀史莱姆一样,当它死亡时会分成3个小史莱姆。 它跟它的小史莱姆都会对玩家造成黑暗debuff。  光谱元素  种类:敌人  环境:神圣地下  AI 种类:近战  伤害:??  最大生命:??  防御:??  掉落:史莱姆凝胶  The Spectral Elemental is a console exclusive Hardmode enemy that
spawns in the Underground Hallow. It runs around and teleports like the
Chaos Elemental, attempting to damage the player by making contact. The
Spectral Elemental moves much slower and less chaotically than the Chaos
Elemental. Like many Underground Hallow enemies, Chaos Elementals have a
glowing pink afterimage.  光谱元素只在主机版的困难模式的地下神圣之地出现。 它跟混乱元素一样设法靠近并且伤害玩家,而且会传送。光谱元素移动速度相对较慢,更加的有规律。跟其他的神圣地底怪物一样,光谱元素有一个粉色的残影。  光影蜗牛(gastropod是腹足的意思。 但是这里必须是蜗牛0.0 蜗牛也是腹足纲的)  种类:敌人  环境:神圣地表  AI 种类:飞行物  伤害:??  最大生命:??  防御:??  The Spectral Gastropod is a console exclusive flying Hardmode enemy
that appears frequently at the surface of The Hallow at night, and
fires lasers. They resemble Gastropods but deal more damage and do NOT
drop Gel. Spectral Gastropods are immune to the Confused debuff.  光影蜗牛只能再主机版困难模式的神圣地表找到,并且它们只会晚上出现,会发射激光。(跟灯笼怪有什么区别?)。他们很想腹足动物,但是对玩家造成的伤害很大,并且不会掉落凝胶。  光影蜗牛对混乱无效。  光影木乃伊(好讽刺的名字)  种类:敌人  环境:神圣沙漠  AI 种类:近战  伤害:40  最大生命:??  防御:??  The Spectral Mummy is a console exclusive hardmode desert enemy.
Unlike theLight Mummy the Spectral Mummy will not drop a Light Shard
(used in order to make the Dao of Pow)  光影木乃伊只能再主机版困难模式的神圣沙漠找到。 不像光之木乃伊,光影木乃伊不会掉落光之晶石。  Boss 欧克兰  种类:boss  伤害:65  最大血量:35000  防御:20  掉落:最强3套装。  Ocram is the final Boss in the Console Version of Terraria. He is
summoned with the Suspicious Looking Skull at Night. As of the console
release, Ocram is the most difficult Boss in the game.  欧克兰是这主机版游戏最后的boss。召唤它需要在晚上使用可疑的骷髅。 作为主机版来说,欧克兰是游戏里最难打的boss。  Attacks Ocram's attack style is very similar to that of Eye of
Cthulhu. Like the Eye of Cthulhu, it charges repeatedly at the player
while summoning Servants of Ocram (which act similarly to Servants of
Cthulhu). Additionally, it fires numerous red laser beams. After its
health is halved, it will, like several other bosses, switch into its
second form. However, it will still continue to summon servants, unlike
the Eye of Cthulhu. It will also constantly charge at the player(s), and
the laser changes to a more damaging blue laser, with accompanying
Demon Scythes.  攻击方式(boss还是详细点的好)  欧克兰的攻击方式跟克鲁苏之眼的攻击方式相近。 跟克鲁苏一样,
欧克兰会向玩家充分的同时召唤小弟,欧克兰的奴仆(跟克鲁苏的奴仆一样),还会向玩家射击激光。当它的生命值到达一般的时候,它会像其他的一些boss一
样转换成第二种形态。但是跟克鲁苏不一样的是,它还会继续召唤奴仆, 继续向玩家冲锋,向玩家射击蓝色的激光 跟 恶魔镰刀(估计也是4个镰刀一起。)。  这是可疑的骷髅制作方式。  欧克兰的奴仆  种类:飞行怪  伤害:??  最大生命:5&  防御:??  Servants of Ocram are weak flying enemies that are summoned by Ocram.  欧克兰的奴仆是又欧克兰召唤的些弱小的飞行怪。
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当前位置:>>>《泰拉瑞亚》v1.3升级档(含ALiAS版破解补丁)
《泰拉瑞亚》v1.3升级档(含ALiAS版破解补丁)
补丁类型:升级档
游戏大小:15.33 MB
游戏语言:简体中文
制作公司:Re-Logic
发型公司:Re-Logic
更新时间:
上市时间:日
运行平台:WinXP,Win7,Win8,Win8.1
泰拉瑞亚(Terraria)v1.3升级档(含ALiAS版破解补丁),对内部进行了更改,已允许对Mac和Linux的支持,对一系列内容做了更新修正,免DVD补丁可免除验证并完美进入游戏,可以免去打补丁,升级等繁琐的操作步骤,能够让你顺利的进行游戏体验,需要的玩家快来下载使用吧!
泰拉瑞亚使用说明:
2、安装setup.exe升级档
3、运行游戏
泰拉瑞亚更新说明:
版本1.3.0.7 Changes-----------------------------------------------------------------------------------------------
Mac和Linux的支持。
几个内部进行了更改,以允许Mac和Linux的支持。
版本1.3.0.6 Changes-----------------------------------------------------------------------------------------------
太阳耀斑甲套装短跑能力,现在只能消耗弹,当它击中敌人,任何击中敌人将导致太阳能光辉爆炸!
派对女郎的产卵的机会已经增加
现在,您可以采取布线相机模式的照片,如果你持有的机械项目,同时采取图片
修正了星尘龙的伤害一定的问题,并重新调整他更与其他奴才线
现在,您可以隐藏魅力月亮和海王星壳的作用,或者把他们的虚荣心!
最终BOSS的攻击现在使用自己的冷却时间,由于免疫力如何顽皮我们的一些球员已经
潜在的固定使用蒸汽多人时滞后的问题
潜在入侵固定不trigerring时,他们应该(火星探测器)
固定的货币海槽转向&快堆所有柜&按钮隐形
固定标枪在所有情况下,后面的门画
固定光/夜键通过autopause不工作
附近的固定站各具特色不更新当您打开库存autopause
固定&允许安装'检查不采取球员的速度考虑在内(安装到天花板漏洞)
固定式呼吸仪挂到有水在里面的天花板时出现
固定内容的文件不被压缩
固定伞艺术不是一致
固定的太阳爆发项杂散像素
固定水母专家模式柜台打你的时候,你不能打水母
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固定centain企鹅不算理货
固定树精不卖恶性粉对血月在crimtane世界
固定问题,即shroomite和心理刀隐身会工作坐骑
固定问题,即火星探测器将触发火星入侵客户方
固定邪教老板召唤法术厉害多人
版本1.3.0.5 Changes-----------------------------------------------------------------------------------------------
住叶墙现在算作安全的住房!
磨光幻象位(果然是窃听!)
火星无人机罕见的天空生物群系(仍比原来高)下调,现在显示上罕见的生物取景器信息
旋涡星云和武器已经重新调整,以适应他们通过一些去了bug修复
新增神圣印记,为最终boss召唤一个项目(craftable)
门户炮栓速度翻了两番这样你就可以不再远行比你快螺栓
世界的专家模式卑鄙吐食损伤严重削弱
从现在起伤害瓷砖损害检查豁免权独立于其他影响
固定Quickstack不更新配方列表中的所有箱子
固定的&扭曲&的debuff冻结玩家的地方,而不是改变其运动模式(对不起!)
固定可爱Fishron和独角兽坐骑没有自己的工具提示
固定1.3.0.3及更早版本的世界在某些情况下没有成功加载(对不起!又来了!)
固定的问题,你可以在清单的最下面一行的项目插槽之间徘徊时使用的物品
固定问题,即钻容纳单元的采矿代码将导致不必要的多人滞后
固定教徒祭祀阻止火星探测器从产卵
固定星尘龙不同步问题
固定太阳能平板电脑正在使用的预hardmode,夜间或在所罕见的情况下日食
修正了一些横幅名
固定树精的病房BUFF减少NPC防守,而不是它的抛光(与NPC有树妖招架防守时,他们没有这个buff)
固定(超罕见)的bug,其中hittable弹丸显示HP鼠标悬停
固定门炮的门户网站不允许玩家传送到附近非实体平台点
固定宇宙汽车的影子踪迹发光不褪色
固定冥界/ lokis染料引起奇怪的行为
修复了门户网站门奇特的一些
修正了一个罕见的照明崩溃
固定妖精球探dispawning不产卵(或者更确切地说,despawning超快)
固定涡旋武器不结垢与远程伤害或击退(或隐身,或任何东西,对不起!)
让您快速堆硬币是不是在投币或快捷栏到其他箱子固定的臭虫
修正了持宠项目不会弹出网页的设备
固定火炬复制的bug
固定所有的蜘蛛hitboxes在墙壁上时,
固定胸前其变成对多人的大模仿将不再允许破坏另一个胸部,将被放置在自己的位置
修正了最终boss飞到空间&错误
固定Seedler弹不计算作为近战/没有得到效果瓶
固定甲兵敌人标枪显示在单人瓶中的视觉效果
固定问题,即质检(WoF)的'饥饿'的绳索将隐形
固定钩农历不允许你随意使用挂钩除非至少1被放置
修正了能够打开钱槽当比赛暂停
版本1.3.0.4 Changes-----------------------------------------------------------------------------------------------
Moonbite持续时间已被减少1秒在专家模式3秒在正常模式
仙人掌梳妆台和南瓜德莱现在都需要索米尔手艺
骷髅法师旗帜和横幅蜘蛛已重命名,以反映他们的敌人,你支持反对
敌人不应该再对理货计数器/横幅算,如果没有球员已经触及他们,他们死前
现在敌人会给横幅挂在了最后一名选手打他们,而不是最近的球员
&染料硬&现在确实需要让所有的设备插槽inclue染料,而不是仅仅装甲/附件插槽
除了为幻象(见下文)的修复,它已略有削弱
涡打浆机已略有磨光
Mothron的翅膀,现在得到来自Mothron下降Plantera被击败后,
除了染料植物洞穴探险修复(见吹塑)奇异植物现在应该更常见
隐形传输不应再黑掉的屏幕,如果终点是它。
门户枪的门户网站,现在门户网站应用物理学甚至球员谁不持有它,着陆时丢失,或者按下跳跃
除了修复,以美杜莎的视线,她现在僵化的球员时播放声音有些颗粒
除了火星探测修复(见下文)的火星探测器能靠近世界中心不再产卵,它们的产卵的机会已经降低
减少自然日食发生几率
新增Config.json设置&UseSmartAxeAfterSmartPickaxe&,默认关闭的,如果你在设置:智能镐将两者prioritzed在智能斧物品可以矿
红色的YOYO&武神YOYO现在无论是从红色的和Lazure的开发者获得的集合,他们的统计数据已经重新平衡
Yorai的法术不再算作虚荣心(这是不是一个错误)
血腥脊柱现在需要30恶性粉在其配方
专用服务器现在可以-priority设置进程的优先级推出
专用服务器现在可以使用-ip重新设置自己的本地IP地址
您可以从最终BOSS的愤怒不再逃跑
聊天文本不应该再画,如果聊天字符串长度为零
减少蒸汽的呼叫次数。 (要解决大多数的多人framedrop问题)
改进的取消参加比赛的过程中
减少了一些数据包大小为多人
固定小指没有出现在生命形式分析
不适用固定标语近战命中(剑,狼牙棒,斧头,镐等)
修正了多人使用时,太阳能平板没有被消耗
固定矿车轨道产生去除他们经过线
当放置在固定的多人横幅某些转变成其他横幅
固定的(几乎容易被忽视的)错误:如果玩家进入静止状态多人,你可能会看到他们走的时间另一位
修正了信徒可以重生,而moonlord的发生倒计时
固定粘炸药提示
修正红色的翅膀,让你noclip
固定壁炉不计算作为光源的房子
固定入侵的进展将负FM / PM如果超过32K?点多人
定额税收藏家不予钱多人
固定Cthulu处理在正常模式下WAYYYYY太多伤害眼睛
导致地图去黑与少数相关问题修正问题
固定的问题,你可以得到新的角色与第6个附件插槽解锁
固定墙壁不正确取景相机模式快照
固定electrotion DEBUFF是移动通过右击
固定微缩头和性格头之间的一些inconcistencies
修正了一些错别字有关项目提示
固定hittable敌弹不结垢专家模式
固定太阳能盾牌的时候,你就死定了,甚至绘制
修正了某些项目的继续使用,即使你是在重控制人群(石化,冰冻等)
固定sykware汇要求生活织机工艺
修正了蠕虫会在多人病危时乱放浮动刀头(希望!)
固定的'出界'非常罕见的崩溃与智能光标
固定的阴影球体在产卵世界绯红错误
固定空气中的物品被遗留下来的怪物时,拿起硬币在专家模式
固定熟悉的假发,为了要求染发剂正常染料适用于自身
固定的敌人despawning当高护甲穿透攻击弱打(老板不会放弃战利品袋)
固定火星飞碟和飞翔的荷兰人有无形的,invincinble片在多人
固定战利品捕鱼未在系统中的亮点突出
固定fireblossoms不fiercly发光的盛开的时候
修正了一定的成绩不是在多人得到(你现在应该能够得到他们全部)
固定养蜂人和甲虫进攻proccing他们对假人的影响
修正了快速栈所有箱子&可能吃战利品旧/改装成世界
固定太阳能DEBUFF蔓延到友好的NPC,杀死他们
固定高速允许玩家通过块旅游
固定目标假人的某个时候被无形多人
固定捕鱼的成绩没有被计入上蒸汽/重新启动时
固定召回而重新命名的胸部会锁定您的控制,直到重新启动
固定的奇怪反应。请速与绳索间
修正了幻象处理非故意伤害高
固定植物染料泛着不向洞穴探险的影响
固定轨道的助推器而不是交换多人方向
美杜莎的固定玩家僵化谁是她的视野
固定Corites不充电的球员谁不可达
固定涡外国人和闪电涡产卵的地方,他们是无效的
固定探头火星/信徒产卵,而重要的事情发生(老板打架,入侵)
修正了一个大的变化众多的的NPC不会放弃他们的旗帜/计数理货
固定地精弓箭手不算理货/垂下的横幅
固定控制在反重力使用时被逆转的反重力钩
固定Extractinator滴古怪出现反重力时使用
固定Moonlord的身体部位没有显示显示名称
固定plantera标志不triggerring非英语用户
修正了无法在珍稀不幸的情况下离开设置菜单
固定视差不正确加载
固定'翻倒门板&复制的bug
固定信徒沉入地板多人很少
固定下跌块不采取动作瓷砖考虑
固定轮毂袋去世后消失
固定门炮右键单击在摄像模式下工作
定厚光标点是内缘的,而不是外部的
固定星尘龙大小会疯狂
固定小怪打靶铁杆玩家鬼
固定探测火星探测玩家在它上面
固定miscellenous聊天标签错误
版本1.3.0.3 Changes-----------------------------------------------------------------------------------------------
产品特点:
当使用库存的同时leftshift在店里,你现在有你卖项目的指标
现在,您可以快速地使用移动leftshift你的胸部和库存之间的物品
星尘卫现在是dyable与你的虚荣心的宠物染料(有一些创意的乐趣!)
你没见过的地区现在是黑色的摄像头模式
通过添加默认的&突出新项目&常规设置选项,在:高亮显示您拿起您的库存的任何新项目
导管录音多人好运和稳定性*
你现在应该有一个更简单的时间报告错误,如果它们发生在服务器上
最后老板水蛭的debuff已经大修...(破坏者)
你可以不再把火把瓷砖,你不应该(金属条等)
旧的和腐败的世界现在将显示标有红名世界名单上。
增加火星的无人驾驶飞机健康500。
新的配置选项:
新增Config.json设置&UseSmartWallReplacement&,默认情况下,如果将其取消:自动更换墙建设的同时将被禁用
如果你设置这个对新增Config.json设置&UseSmartCursorForCommonBlocks&,默认关闭的,:1.2.4的智能模块位置将被重新启用
新增Config.json设置&DisableLeftShiftTrashCan&,默认关闭的,如果你设置这:Quicktrash将完全禁用
新增Config.json设置&HidePasswords&,默认关闭的,如果你设置这:在客户端的所有密码将显示为星号(*)
新增Config.json设置&ThickMouseEdges&,默认关闭的,如果你设置这:你的鼠标将不得不&ThickMouseEdgesPackedCOlor&的颜色的彩色粗边框
固定的&事件&成就,不是被授予多人(&你能行!&,&很难!&,&没有流浪汉&等)
固定松露虫产卵不
固定&Funkytown的成绩将不再从死亡中发光的蘑菇生物群系重生后予以批准。
固定吉普赛长袍底部被genderbent。
黎明固定的,星尘龙星尘细胞职员的黄金价值
修正了一些服务器崩溃(门户网站,月球盾)
众多的固定形式的攻击没有同步服务器端(安装麒麟,煤泥安装,太阳能破折号,破折号的EoC等)
固定成绩菜单滑杆挂在屏幕的上方,如果所有的过滤器被禁用
固定武装爱斯基摩僵尸不会放弃其应有的戈尔
修正了陷阱可以暴击
固定问题,即标语可以放在封闭的活板门
固定Quickstack堆叠最大堆栈1,快速堆积硬币项目从您的库存
固定Quickstack饮食硬币
在LookForColorTiles固定崩溃
在某些情况下,过多的固定网同步
固定队伍染料不正确堆叠
节省老世界时固定崩溃
其中,要禁止的是无效的固定的问题(包括港口...)
固定洛基的染料缺少共同开发的提示
固定的愈合莫斯功能越来越没有工作人员工作在多人
固定引导武器的使用被暂停,当您在信息图标悬停
固定幻象箭头漏洞让你获得比你使用更多的箭头
固定的无头骑士的刀片不召唤反对入侵农历南瓜的敌人
与项目框架固定复制的bug
修正了你可以,如果你有一个最喜欢的项目选择从项目框架无法删除的项
其中,Config.json的&跳帧&写于反向相比,游戏中固定的臭虫
固定若虫没有稀有的生命形式分析
固定Srollers处理无意伤害高
固定护甲开发金翅膀成本
固定冷冻营火显示腐液营火图标在最右边的瓷砖瞄准时
固定蜂炮是无法暴击
固定火炬复制的bug
在多人固定众多不同步问题
修正了一个包含各种文字使用云降耗和favoriting时会导致崩溃和奇怪的行为,世界球员的名字。
修正了一个配置文件损坏会导致崩溃。
修正了一个问题,你可以邀请玩家到以前的比赛,而在单人游戏。
修正了一个问题,即从游戏之外加入游戏会导致uncancellable加盟屏幕来显示。
修正了一个密码箱有时会显示不出来。
设置您的分辨率,而在全屏模式现在正确应用。
固定许多潜在的漏洞多人
固定的问题,玩家可以砍自己&难度3&。
泰拉瑞亚原文:
Version 1.3.0.7 Changes-----------------------------------------------------------------------------------------------
Mac & Linux support.
Several internal changes were made to allow for the support of Mac and Linux.
Version 1.3.0.6 Changes-----------------------------------------------------------------------------------------------
Solar Flare armor set Dash ability now only consumes flares when it hits an enemy, and any hit enemy will result in a Solar Radiance explosion!
Party Girl's spawning chance has been increased
You can now take camera mode pictures of wiring if you hold a mechanical item while taking the pictures
Fixed certain issues with stardust dragon's damage and rebalanced him to be more in line with other minions
You can now hide moon charm and neptune shell's effects, or put them in vanity!
The final boss's attacks now use their own cooldown for immunity due to how naughty some of our players have been
Potentially fixed lag issues when using Steam multiplayer
Potentially fixed invasions not trigerring when they should (martian probes)
Fixed Money Trough turning 'Quick Stack to All Chests' button invisible
Fixed javelins drawing behind doors on all cases
Fixed Keys of Light / Night not working through autopause
Fixed nearby crafting stations not updating when you open inventory in autopause
Fixed 'allow mounting' check not taking player's velocity into account (mounting into ceiling exploit)
Fixed breathing meter appearing when hanging on to a ceiling that has water in it
Fixed content files not being compressed
Fixed umbrella art not being consistent
Fixed solar eruption item stray pixel
Fixed jellyfish expert mode counter hitting you when you can't hit the jellyfish
Fixed drill containment unit being able to mine demon altars before hardmode
Fixed centain penguins not counting tally
Fixed dryad not selling vicious powder on bloodmoon in crimtane worlds
Fixed issue where shroomite and psycho knife stealth would work on mounts
Fixed issue where martian probe would trigger martian invasion clientside
Fixed cultist boss summoning spells badly in multiplayer
Version 1.3.0.5 Changes-----------------------------------------------------------------------------------------------
Living leaf walls now count as safe for housing!
Buffed Phantasm a bit (it really was bugged!)
Martian drone rarity lowered in sky biome (Still higher than original) , now shows up on rare creature finder info
Vortex and Nebula weapons have been rebalanced to fit some bug fixes they went through
Added Celestial Sigil, a summoning item for the final boss (craftable)
Portal gun bolt speed quadrupled so you can no longer travel faster than your bolt
Eater of Worlds expert mode vile spit damage nerfed heavily
Damage from hurting tiles now has checks for immunity separately from other effects
Fixed Quickstack to all chests not updating recipes list
Fixed &Distorted& debuff freezing players in place rather than changing their movement pattern (sorry!)
Fixed Cute Fishron and Unicorn mounts not having their tooltips
Fixed 1.3.0.3 and earlier versions of worlds not loading successfully under certain circumstances (sorry! again!)
Fixed issue where you could use items when hovering between the item slots on the bottom row of the inventory
Fixed issue where Drill Containment Unit's mining code would cause unnecessary lag in multiplayer
Fixed Cultists ritual blocking Martian Probe from spawning
Fixed Stardust Dragon desync issue
Fixed solar tablet being usable in pre-hardmode, night time or during a solar eclipse under rare circumstances
Fixed some banner names
Fixed dryad's ward buff reducing npc defense instead of buffing it (and npcs having dryads ward defense when they dont have the buff)
Fixed (super rare) bug where hittable projectiles showed HP on mouse hover
Fixed portal gun's portals not allowing players to teleport to spots near nonsolid platforms
Fixed Cosmic Car shadow trail glows not fading
Fixed hades/lokis dyes causing strange behaviors
Fixed some oddities about portal gates
Fixed a rare lighting crash
Fixed goblin scouts dispawning not spawning (or rather, despawning super fast)
Fixed vortex weapons not scaling with ranged damage or knockback (or stealth, or anything, sorry!)
Fixed bug that let you quick stack coins that were not in coin slot or hotbar to other chests
Fixed bug where holding pet items would not bring up the equipment page
Fixed torch dupe bug
Fixed all the spider hitboxes when on walls
Fixed chests which turn into big mimics on multiplayer would no longer allow destroying another chest that would be placed in their position
Fixed 'final boss flies to space' bug
Fixed Seedler projectiles not counting as melee / not getting flask effects
Fixed hoplite enemy javelins showing flask visual effects in singleplayer
Fixed issue where WoF's 'The Hungry''s ropes would turn invisible
Fixed Lunar Hook not allowing you to use the hooks freely unless at least 1 is placed
Fixed being able to open money trough when the game is paused
Version 1.3.0.4 Changes-----------------------------------------------------------------------------------------------
Moonbite duration has been reduced by 1 second in expert mode and 3 seconds in normal mode
Cactus Dresser and Pumpkin Dresser now both require the Sawmill to craft
Skeleton Mage Banner and Spider Banner have been renamed to reflect which enemies they support you against
Enemies should no longer count towards tally counters / banners if no player has touched them before they died
Enemies will now give the banner to the last player to hit them rather than the nearest player
&Dye Hard& now really requires having all of the equipment slots inclue dye, rather than just armor/accessory slots
In addition to the fix for Phantasm (see below), it has been slightly nerfed
Vortex beater has been slightly buffed
Mothron's Wings are now obtainable as a drop from Mothron after Plantera has been defeated
In addition to the dye plants spelunking fix (see blow) Strange plants should now be more common
Teleportation should no longer black out the screen if the end point is in it.
Portal gun's portals now apply portal physics even to players who do not hold it, and are lost when landing or if pressing jump
In addition to the fixes to medusa's LOS, she now plays sound and some particles when petrifying players
In addition to the martian probe fix (see below) martian probes can no longer spawn near the world center, and their spawn chance has been Reduced
Reduced the chance of a natural solar eclipse happening
Added Config.json setting &UseSmartAxeAfterSmartPickaxe&, off by default, if you set it on: Smart Pickaxe would be prioritzed over Smart Axe for items can mine both
Red's yoyo & Valkyrie yoyo are now both obtained from Red's and Lazure's developer sets, and their stats have been rebalanced
Yorai's Spell no longer counts as vanity (this was not a bug)
Bloody Spine now required 30 Vicious Powder in its recipe
Dedicated servers can now be launched with -priority to set process priority
Dedicated server can now use -ip again to set their local IP address
You can no longer escape from the final boss's wrath
Optimizations:
Chat text should no longer draw if chat string length is zero
Reduced Steam call count. (should solve most multiplayer framedrop issues)
Improved cancelling the process of joining games
Reduced some packet sizes for multiplayer
Bug Fixes:
Fixed Pinky not appearing on life form analyzer
Fixed banners not applying to melee hits (swords, maces , axes, pickaxes , etc)
Fixed Solar Tablet not being consumed when used in multiplayer
Fixed minecart generated tracks removing wires they go through
Fixed certain banners turning into other banners when placed in multiplayer
Fixed (almost unnoticable) bug where if the player comes to a standstill in multiplayer you might see them walking for another bit of time
Fixed bug where cultists can respawn while moonlord's countdown happens
Fixed sticky dynamite tooltip
Fixed Red's wings letting you noclip&
Fixed Fireplace not counting as a light source for houses
Fixed Invasion progress going negative in fm/pm if you exceed ~32k points in multiplayer
Fixed Tax Collector not granting money in multiplayer
Fixed Eye of Cthulu dealing WAYYYYY too much damage in normal mode
Fixed issue that caused maps to go black along with a handful of related issues
Fixed issue where you could get new characters with the 6th accessory slot unlocked
Fixed walls not framing properly in camera mode snapshots
Fixed electrotion debuff being removable by right clicking
Fixed some inconcistencies between minimap heads and character heads&
Fixed some typos regarding item tooltips
Fixed hittable enemy projectiles not scaling in expert mode
Fixed solar shields drawing even when you're dead
Fixed certain items continuing their use even if you're under heavy crowd control (petrified , frozen , etc)
Fixed sykware sink requiring the Living Loom to craft
Fixed bug where worms would leave floating heads around when dying in multiplayer (hopefully!)
Fixed 'out of bounds' very rare crash with smart cursor
Fixed shadow orbs spawning in crimson worlds by mistake
Fixed air items being left over when monsters pick up coins in expert mode
Fixed familiar wig requiring a hair dye in order to apply normal dyes to itself
Fixed enemies despawning when hit by weak attacks with high armor penetration (bosses not dropping loot bags)
Fixed Martian Saucer and Flying Dutchman having invisible, invincinble pieces in multiplayer&
Fixed loot from fishing not being highlighted in the highlight system
Fixed fireblossoms not fiercly glowing when in bloom
Fixed certain achievements not being obtainable in multiplayer (you should now be able to get them all)
Fixed beekeeper and beetle offense proccing their effects on dummies
Fixed 'quick stack to all chests' potentially eating loot in old/modded worlds
Fixed Solar debuff spreading to friendly NPCs, killing them&
Fixed high velocity allowing players to travel through blocks
Fixed target dummies sometime being invisible in multiplayer
Fixed fishing achievements not being counted on Steam / resetting on startup
Fixed recalling while renaming a chest would lock your controls out until a restart
Fixed weird interactions between dashing and ropes
Fixed bug where Phantasm dealt unintentional high damage
Fixed dye plants not glowing to spelunking effects
Fixed Booster tracks not switching directions in multiplayer
Fixed Medusa petrifying players who are out of her vision
Fixed Corites not charging at players who are unreachable
Fixed Alien Vortexes and Lightning Vortexes spawning in places where they are ineffective
Fixed Martian Probe / cultists spawning while important things happen (boss fights, invasions)
Fixed a large multitude of variation NPCs not dropping their banners / counting tally
Fixed Goblin Archer not counting tally / dropping his banner
Fixed controls being reversed for Anti-Gravity hook when used in reverse Gravity
Fixed Extractinator drops appearing weirdly when used in reverse Gravity
Fixed Moonlord's body parts not showing display names
Fixed plantera flag not triggerring for non-english users
Fixed being unable to leave settings menu under rare and unfortunate circumstances
Fixed parallax not loading correctly
Fixed 'falling blocks over door' dupe bug
Fixed cultists sinking into the floor in multiplayer rarely
Fixed falling blocks not taking actuated tiles into account
Fixed boss bags disappearing after death
Fixed portal gun right click working in camera mode
Fixed thick cursor point being the inner edge's and not the outer's
Fixed Stardust Dragon size going bonkers
Fixed mobs targetting hardcore player ghosts
Fixed Martian Probe detecting players above it
Fixed miscellenous chat tag errors
Version 1.3.0.3 Changes-----------------------------------------------------------------------------------------------
When using leftshift on inventory while in shop, you now have an indicator that you're selling items
You can now quickly move items between your chest and the inventory by using leftshift
Stardust Guardian is now dyable with your vanity pet dye (have some creative fun!)
Areas you have not seen will now be black in camera mode
Added 'Highlight New Items' General Settings Option, on by default: Highlights any new item you pick up in your inventory
Duct-taped multiplayer for good luck and stability*
You should now have an easier time reporting errors if they happen on a server
The final bosses leech debuff has been overhauled... (spoilers)
You can no longer put torches on tiles you are not supposed to (metal bars, etc)
Old and corrupt worlds will now display on the world list marked with a red name.
Increased Martian's drone health to 500.
New config options:
Added Config.json setting &UseSmartWallReplacement&, on by default, if you set it off: automatic wall replacement while building will be disabled
Added Config.json setting &UseSmartCursorForCommonBlocks&, off by default, if you set this on: 1.2.4's smart block placement will be re-enabled
Added Config.json setting &DisableLeftShiftTrashCan&, off by default, if you set this on: Quicktrash will be ENTIRELY disabled
Added Config.json setting &HidePasswords&, off by default, if you set this on: all passwords in the client will appear as Asterisks (*)
Added Config.json setting &ThickMouseEdges&, off by default, if you set this on: your mouse will have thick borders colored by &ThickMouseEdgesPackedCOlor&'s color
Bug Fixes:
Fixed 'event' achievements not being granted in multiplayer (&You can do it!&, &It's Hard!&, &No Hobo& and so on)
Fixed Truffle worm not spawning
Fixed 'Funkytown' achievement will no longer be granted after respawning from death in the glowing mushroom biome.
Fixed Gypsy Robe bottoms being genderbent.
Fixed Daybreak's, Stardust Dragon and Stardust Cell Staff's gold values
Fixed some server crashes (portals, lunar shields)
Fixed numerous attack forms not being synced server-side (unicorn mount, slime mount, solar dash, EoC dash, etc)
Fixed achievements menu slider bar hanging on top of screen if all filters are disabled
Fixed Armed Eskimo Zombies not dropping their proper gore
Fixed bug where traps could critically hit
Fixed issue where banners could be placed on closed trap doors
Fixed Quickstack stacking items of max stack 1 and quick stacking coins from your inventory
Fixed Quickstack eating coins
Fixed crash in LookForColorTiles
Fixed excessive net synchronization on some cases
Fixed Team Dye not stacking correctly
Fixed crash when saving old worlds
Fixed issue where banning was ineffective (including ports...)
Fixed Loki's dye missing the common developer's tooltip
Fixed Staff of Regrowth Moss growing feature not working in multiplayer
Fixed channelled weapons being halted from use when you hover over information icons
Fixed Phantasm arrows exploit allowing you to get more arrows than you use
Fixed Horseman's blade not summoning pumpkins against Lunar invasion enemies
Fixed dupe bug with Item Frames
Fixed bug where you couldn't remove an item from the Item Frame if you had a favorite item selected
Fixed bug where Config.json's &FrameSkip& was written in reverse compared to ingame
Fixed Nymph not having rarity on Lifeform Analyzer
Fixed Srollers dealing unintentionally high damage
Fixed Developer armor wings gold costs
Fixed Frozen Campfire showing Ichor Campfire icon when aimed on the rightmost tile
Fixed Bee gun being unable to critically hit
Fixed Torch dupe bug
Fixed numerous desync issues in multiplayer
Fixed an issue where world and player names containing various characters would causes crashes and strange behavior when using cloud saving and favoriting.
Fixed an issue where corrupt configuration files would cause crashes.
Fixed an issue where you could invite players to your previous game while in single player.
Fixed an issue where joining a game from outside of the game would cause an uncancellable joining screen to display.
Fixed an issue where the password box would sometimes not show up.
Setting your resolution while in fullscreen mode will now apply correctly.
Fixed numerous potential multiplayer exploits
Fixed issue where players could hack themselves &difficulty 3&.
更多相关资讯请关注:专题
游戏制作:Re-Logic
游戏发行:Re-Logic
游戏平台:WinXP,Win7,Win8,Win8.1
上市时间:日
游戏大小:132 MB
游戏类型:动作冒险
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06-0306-0206-0106-0105-3105-0504-2404-0703-3103-10
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