在Mac上的DeSmuME如何使用desmume金手指无效?

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第三方登录:Desmume模拟器(NDS模拟器) V0.9.11 5042 官方中文版
所属专题:
软件大小:1.1MB
捆绑插件:无插件
软件语言:简体中文
软件等级:
软件授权:免费软件
制作发行:暂无
更新日期:
论坛转帖:
软件人气:
应用平台:Win7 / Vista / Win2003 / WinXP / Win2008
标签:&&&&&&&&&
这是一个开源的 Nintendo Dual Screen 模拟器(NDS模拟器)。更新很勤快有希望能替代 No$GBA。
DeSmuME是一个开源的适用于Linux,Mac OS和Windows的任天堂DS(NDS)模拟器。 DeSmuME支持保存,增加屏幕的大小,支持的过滤器,以提高图像质量。DeSmuME的还支持Windows和Linux上的端口,麦克风使用,以及直接的视频和音频录制。仿真器还具有一个内置的电影录音机。
desmume.ini 文件不要删除,已设置了中文语言
desmume.ini 文件不要删除,已设置了中文语言
Desmume模拟器(NDS模拟器) V0.9.11 5042 官方中文版
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AllRights Reserved冀ICP备Mac版的 desmume 口袋妖怪模拟器怎么用金手指 急需_百度知道
Mac版的 desmume 口袋妖怪模拟器怎么用金手指 急需
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荐重新下载版本较高的模拟器.7 已经在之前版本的基础上更新了很多:另附黑白游戏模拟器金手指图文教程:DeSmuME 0!黑白中文版金手指代码(玩家亲测)、推荐试试.9
我这个是0.9.9的 还有我怎么看不到您的给我看的图文呢
推荐重新下载版本较高的模拟器:黑白中文版金手指代码(玩家亲测): 另附黑白游戏模拟器金手指图文教程:
朋友 我这是mac版的你给的windows 我用不了
在play里面有金手指选项
我的是Desmume 0.9.9 还有我是Mac的 不是windows
哦,那我就不清楚了
有代码,上网查。
麻烦看清 问题好吗?
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热门新闻排行本周本月In this version, we have focused on the Cocoa frontend, but there have been some good core fixes over so long. Notably, the save-related issues resulting in the advice “dont use 0.9.10″ have been resolved.
Head on over to the
and check it out!
Also, don’t post bug reports or support requests in the comments. It’s a terrible venue for that, and there are other places specifically designed for it, such as, say, the
Turn on JIT (dynamic recompiler) for HUGE speedup:
For Windows users: in main menu, choose Config -& Emulation Settings, check “Use dynamic recompiler” or add to command line “&&cpu-mode=1″
For Linux users: add to command line “&&cpu-mode=1″
For Mac users: In the Emulation menu, choose Emulation > Show Emulation Settings. Then in the Emulation Settings panel, select Dynamic Recompiler. To keep JIT as the default setting, click ‘Save Settings as Default’.
WiFi not emulated and not supported!!
We won’t make a 3DS/2DS emulator.
November 28th, 2013
In this version, we have focused on trying to clean up some complexities in the user experience and emulator internals. Pretty unglamorous stuff, but some games are newly compatible.
April 30th, 2013
Yes, it’s been a while since the last release, but we haven’t been completely idle. There’s a brand new jit cpu core which yields some impressive speedups, and a ton of work on the OSX port!
August 6th, 2012
The OSX version has been updated to support Mountain Lion and fix an occasional crash that was annoying some users.
April 9th, 2012
Yes, it’s been a while since the last release, but we haven’t been completely idle. There’s a brand new top shelf Cocoa frontend to make life far more pleasant for OSX users, and a host of compatibility fixes.
Head on over to the
page and check it out!
* edit (09-apr-2012) – the win32 binary was updated to remove the console window which was accidentally left enabled
* edit (18-apr-2012) – the win32 nosse2 binary was updated to fix it so that it was actually what it says it is
* edit (29-jul-2012) – the OSX version doesn’t work in mountain lion. youll get sound but no video. we’ll post an update here when we have a solution for you.
February 1st, 2011
These bits may seem a bit stale to those of you who have been watching our SVN, as they were made in November 2010. Sorry it took so long to get released. A lot of testing and laziness were involved.
This version brings with it the usual assortment of core, graphics, and frontend fixes. Compatibility improvements are numerous, but there is a long way to go still.
Please note that a super OSX buildmaster would be a welcome addition to our team, as it is not really our area of expertise and continually gets short-changed due to lack of attention…
* edit (04-feb-2011) – the NOSSE2 build is posted
* edit (06-feb-2011) – the NOSSE2 build is re-posted since the previous one was a total fail.
* edit (30-apr-2011) – the OSX build is posted
May 19th, 2010
This release focuses on emulation bugfixes and features of interest
to homebrew developers. Most users will find that the compatibility
is increased substantially.
Some save files may be invalidated due to use of broken crc logic.
Back up your DSV files before using this version of the emulator or else
the game might wipe it.
Users of OSX, gtk, cli and gtk-glade frontends please note that now we
have a common directory in ~/.config/desmume for config file,
saves and savestates. The old .desmume.ini will be moved
automatically with the name config but you have to move your saves
UPDATE We have released a new version of the source tarball to fix problems building the glade frontend. If you downloaded your copy before 05/25/2010, please download it again
November 27th, 2009
Christmas is getting nearer and still haven’t found any gift ideas?
Don’t worry anymore, here’s the perfect present : a new DeSmuME release!
0.9.5 introduces an entirely rewritten main emulation loop
This totally changes the timing, and totally breaks old savestates.
The OSX build is now based on the GTK port which is more up-to-date.
Assorted Highlights:
synchronous SPU mode to fix streaming sounds
win32: lua engine, path configuration, 7z dearchiving support
If you want to know more, you can read the .
July 8th, 2009
This new release introduces lots of bug corrections, improvements and new features: among them are new save autodetection, new save file format and full rerecording support.
For those wondering about the missing 0.9.3 version, it got captured by hunters that thought it was a new p*kem*n.
And also, the download page now links to an 0.9.4 OSX Universal binary.
June 24th, 2009
Thanks to your support, we’ve been able to make it to the Sourceforge Community Choice Awards finals! That’s quite nice, but we want to go even further, win the final and get those free pizzas, and we need your help again. So please vote for us!
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